Brainman 2 for the BrainMaster is a step ahead of the original Brainman for the BrainMaster. It boasts an enhanced AI hierarchy to make Brainman ‘smarter’ as the user’s feedback improves, as well as an option for manual control. Additionally, user feedback will now govern the speeds of the sprites on‐screen as well as the effectiveness of power pills.
Disclaimer: The content below was generated with the assistance of AI and then reviewed and edited by BrainMaster Technologies, Inc. It is provided for educational and informational purposes only and does not constitute medical advice.
Overview #
Brainman 2 is an enhanced neurofeedback-driven game designed for the BrainMaster platform. It improves upon the original Brainman with a more advanced AI engine, expanded feedback responsiveness, and both automatic and manual gameplay modes. User performance directly influences gameplay dynamics, visual elements, and character behavior.
Key Enhancements #
Smarter AI Hierarchy #
Brainman’s movement and decision-making adapt based on:
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User feedback quality
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Progress through each level
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Overall game progression
As these factors improve, Brainman becomes more efficient at navigating the maze and collecting pills.
Manual and Automatic Modes #
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Automatic Gameplay: Brainman moves autonomously in response to user feedback signals.
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Manual Gameplay: Users control Brainman directly, introducing an arcade-style experience while feedback still influences game conditions.
Game Interface and Elements #
Brainman Character #
Movement occurs only when the user meets predefined feedback thresholds.
Pills & Power Pills #
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Completing all pills advances the user to the next stage.
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Power Pills trigger a reward sound and may temporarily boost Brainman’s speed.
Ghosts #
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Harmless until level 3.
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If Brainman contacts a ghost while the user is meeting requirements, he can “eat” it for points.
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If not meeting requirements, ghosts pass through harmlessly.
Maze Feedback Response #
The maze visually reflects user performance:
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High feedback: brighter, saturated borders
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Low feedback: darker maze
Feedback-Driven Metrics #
AI Level Indicator #
Represents Brainman’s “intelligence,” increasing with user feedback and progress. A fuller indicator means more optimized navigation.
Speed Level Indicator #
Increases with user feedback and game progression, with temporary boosts possible after consuming Power Pills.
Scoring and Rewards #
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Points come from eating Pills, Fruit, and Ghosts.
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Bonus lives (trophies) are awarded every 8,000 points.
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Each level includes a unique fruit that appears briefly for extra scoring opportunity.
Optimal Training Feedback Range #
For best gameplay longevity and engagement, users should maintain feedback levels between 60% and 90%.
