Floating Z-Scores — LZT / PZOK Trainer
Live Z-Score Training · %ZOK / PZOKUL

Floating Z-Scores

An interactive model of BrainMaster-style Percent Z-OK (PZOK) training. The two sliders set a target window, shown as a horizontal band. Each tracked z-score floats up and down as it moves in and out of the band. Watch the percent inside the band respond as you open and close the window. Reward fires (PZOKUL active) when PZOK rises above your criterion.

Live z-score field · N = 60 metrics

Live PZOK
%
in band · ~1s average
Expected PZOK
%
normal-curve prediction
Window width
σ
upper − lower
PZOK vs criterion
PZOKUL reward — active when PZOK ≥ criterion Percent reward: —%
Wide trend screenlast ~10 s
Z-scores OK (PZOK) —% Reward threshold —% Percent reward —%

Protocol mode

Off = manual: you set the reward criterion by hand. On = the reward criterion shifts automatically to hold Percent Reward near ~55%. You set the z-thresholds yourself in either mode.
A middle-C tone sounds while PZOK holds at or above criterion (the same condition that lights the PZOKUL lamp); E and G are added as PZOK climbs further above criterion, filling out a C-major chord. Off by default; the browser also requires a click before any audio can start.
audio: not started · reward: —
+2.0
−2.0
Both sliders span −5 to +5 and need not be symmetric — an offset window trains one tail while ignoring the other. You control these directly in both manual and dynamic modes.
70%
PZOK that must be met to score a reward. In dynamic mode this shifts automatically to hold Percent Reward near ~55%; in manual mode you set it directly.
60
How many z-scores are monitored at once. More metrics make PZOK steadier, let the variable outliers reach out to about ±4 as N nears 100, and surface a few chronically stuck near ±4.5 (ringed).
What this is — and what it is not

The relationship it shows is real. PZOK is the percent of monitored z-scores inside the target limits at a given moment; widening the band raises it, narrowing it lowers it, and PZOKUL is the reward event that turns on once PZOK clears a set threshold. Those mechanics match how %ZOK / Live Z-Score Training is configured.

The wide trend screen mirrors the real readout. Three lines track over time, as on the BrainMaster Z-Score Training tab: blue is PZOK (percent of z-scores OK / inside the window), green is the reward threshold, and red is Percent Reward — the share of recent time the threshold was met. When blue holds above green, red climbs.

Dynamic vs manual protocols. You always set the z-thresholds (the window) yourself. With Dynamic thresholding off, you also fix the reward criterion: narrow the window and watch PZOK fall below that flat criterion — Percent Reward collapses and the client stops being reinforced. Switch dynamic on and the criterion tracks the recent PZOK level (sitting at its 45th percentile), holding Percent Reward near ~55% and following the signal smoothly as it drifts — steady, with no lag or large catch-up gaps. That is the essence of a dynamic-threshold protocol. Either way the stuck and far-outlier metrics can't be captured, so PZOK never quite reaches 100%.

The motion is smoothed on purpose. Each score drifts slowly and the Live PZOK readout is a short (~1 second) rolling average, so the number is readable and the reward lamp does not strobe. Real systems likewise average the feedback signal and apply a sustained-reward criterion rather than reacting to every instantaneous sample. The reward tone, when enabled, is a simplified stand-in for the auditory reward contingency — a middle-C voice tracks the same in-band/out-of-band state as the lamp, and E and G are layered in purely as a graded illustration of PZOK rising further above criterion. It is not a calibrated BrainMaster feedback voice, point-scoring, or MIDI mapping, and the note thresholds are an arbitrary teaching choice, not a clinical parameter.

The distribution is fat-tailed, not tidy. Most metrics drift tightly around zero. A minority (~15%) range wider — the variable outliers — but they drift slowly rather than jumping, the way a deviant metric actually behaves. And a handful (~4%, shown ringed) are chronically stuck near ±4.5 with little variability — the persistently abnormal metrics that training works hardest to recover, which is closer to how a real brain looks than a cloud that bounces everywhere. "Expected PZOK" is computed from this same three-part mixture, so the readout tracks the cloud closely.

What is deliberately omitted. No EEG hardware, no NeuroGuide / Applied-Neuroscience normative database, no artifact rejection (in reality a blink throws z-scores wild and can falsely trip reward), and only 10–100 stand-in metrics (your slider) versus the ~248 a 4-channel montage trains across power, asymmetry, coherence, and phase. Use it for intuition about the window↔reward tradeoff, not for clinical decisions.

Educational simulation of Percent Z-OK (PZOK) / PZOKUL behavior. Not affiliated with or endorsed by BrainMaster Technologies. Not a medical device and not for clinical use. · build: triad-reward v4