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Protocol Designs
BioPlay Space Invaders Design
BioPlay Space Invaders Design
The attached design runs a “Focus” protocol and supports the BioPlay game Space Invaders.
This design makes a few modifications to the standard Focus Protocol, all in the Event Wizard, so that the BioPlay game sees the controls it wants.
The function to
use is “GT1( )” which decides if the argument is
greater than one. For theta, you use threshold
divided by value, to “invert” the meaning, hence
reflect the inhibit.
The first event fires bullets if theta is below threshold.
The second event fires special weapons if lobeta
is above threshold.
The third event controls speed, and is a damped version
of the lobeta condition. By increasing the damping
factor, you can make it speed up and slow down
more gradually. With a modification, we could
also have it reflect the theta condition.
We put the MMP control into event 5, which looks at
both events 1 and 2. This event will also control our
Flash Games, so this design will work for
all of our Flash Games. The only exception is that
the Brain Bars (“appBoxes”) game looks a bit off. This is unavoidable,
since we had to accomodate the BioPlay. But the
other games (BrainMan, BrainCats, BrainPlanets,
BrainCells),
should all work OK as well with this design.
It also counts points by the standard method, so that
points-based games such as Puzzle and Space Race
will work, as will Cricket and Bug Run.
Thanks to Gib Koula for help on this. This design approach will
work for all the standard protocols including Alert,
Focus, Relax, etc. I can also show you how to use it for
other methods including live Z scores, but this is the
idea.
It would have to be different for some other BioPlay
games, unless BioPlay uses a “uniform” approach to controlling
them. So we may have to have a special design for
each game. Our approach was always to use the inputs
in the same way, so Event 1 was the low inhibit, Event
2 was the enhance, Event 3 was the high inhibit,
Event 4 was the points/100, and Event 5 was the
main on/off flag. But we can adapt to whatever
BioPlay wants.
This design also shows well in Event Trends, as you
can see the flags for events 1 and 2 going up and down,
and the value of event 3 rising and falling, as well.
We are happy to see the excellent BioPlay games and look forward to supporting all of them in the BrainMaster Software.
Test_Bioplay.bmz
Basic 2-channel EEG Training Protocols Approaches, Methods, and Functional Block Diagrams T. F. Collura, Ph.D., P.E. ©2004-2007
Bipolar Bipolar Training
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